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Title: Holidays/Online Games/Halloween - Trick Tac Toe Logic puzzle--Compete against the computer to get three bones in a row.
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Trick Tac Toevar xpiece = new Image;xpiece.src = "http://www.yahoo.com/promotions/halloween97/x.gif";/* var ypiece = new Image; *//* ypiece.src = "http://www.yahoo.com/promotions/halloween97/y.gif"; */var gamestarted = 0;var somebodywon = 0;var board = new Array(9);for (i=0; i < 9; i++) { board[i] = 0;}function drawboard() { if (board[0] == 0) { document.zero.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[0] == 1) { document.zero.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[0] == 2) { document.zero.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[1] == 0) { document.one.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[1] == 1) { document.one.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[1] == 2) { document.one.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[2] == 0) { document.two.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[2] == 1) { document.two.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[2] == 2) { document.two.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[3] == 0) { document.three.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[3] == 1) { document.three.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[3] == 2) { document.three.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[4] == 0) { document.four.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[4] == 1) { document.four.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[4] == 2) { document.four.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[5] == 0) { document.five.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[5] == 1) { document.five.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[5] == 2) { document.five.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[6] == 0) { document.six.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[6] == 1) { document.six.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[6] == 2) { document.six.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[7] == 0) { document.seven.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[7] == 1) { document.seven.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[7] == 2) { document.seven.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } if (board[8] == 0) { document.eight.src = "http://www.yahoo.com/promotions/halloween97/blank.gif"; } else if (board[8] == 1) { document.eight.src = "http://www.yahoo.com/promotions/halloween97/o.gif"; } else if (board[8] == 2) { document.eight.src = "http://www.yahoo.com/promotions/halloween97/x.gif"; } }function newgame() { gamestarted = 0; somebodywon = 0; for (i=0; i < 9; i++) { board[i] = 0; } drawboard(); }function submitmove( x ) { gamestarted = 1; if (board[x] != 0) { drawboard(); } else if (somebodywon == 0) { board[x] = 1; drawboard(); if (checkwin( 1 ) == 1) { alert("You won! Let's play again!"); somebodywon = 1; } else if (checkdraw() == 1) { alert("Grrr! Draw! Let's play again!"); } else { computermove(); drawboard(); if (checkwin( 2 ) == 1) { alert("I won! Play again if you dare!"); somebodywon = 1; } else if (checkdraw() == 1) { alert("Grrr! Draw! Let's play again!"); } } }}function firstcompmove() { if (gamestarted == 0) { gamestarted = 1; computermove(); drawboard(); } }function computermove( ) { /* see if there is instant win for computer */ if ( (board[0] == 2) && (board[1] == 2) && (board[2] == 0) ) { board[2] = 2; return; } else if ( (board[0] == 2) && (board[1] == 0) && (board[2] == 2) ) { board[1] = 2; return; } else if ( (board[0] == 0) && (board[1] == 2) && (board[2] == 2) ) { board[0] = 2; return; } else if ( (board[3] == 0) && (board[4] == 2) && (board[5] == 2) ) { board[3] = 2; return; } else if ( (board[3] == 2) && (board[4] == 0) && (board[5] == 2) ) { board[4] = 2; return; } else if ( (board[3] == 2) && (board[4] == 2) && (board[5] == 0) ) { board[5] = 2; return; } else if ( (board[6] == 0) && (board[7] == 2) && (board[8] == 2) ) { board[6] = 2; return; } else if ( (board[6] == 2) && (board[7] == 0) && (board[8] == 2) ) { board[7] = 2; return; } else if ( (board[6] == 2) && (board[7] == 2) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[0] == 0) && (board[3] == 2) && (board[6] == 2) ) { board[0] = 2; return; } else if ( (board[0] == 2) && (board[3] == 0) && (board[6] == 2) ) { board[3] = 2; return; } else if ( (board[0] == 2) && (board[3] == 2) && (board[6] == 0) ) { board[6] = 2; return; } else if ( (board[1] == 0) && (board[4] == 2) && (board[7] == 2) ) { board[1] = 2; return; } else if ( (board[1] == 2) && (board[4] == 0) && (board[7] == 2) ) { board[4] = 2; return; } else if ( (board[1] == 2) && (board[4] == 2) && (board[7] == 0) ) { board[7] = 2; return; } else if ( (board[2] == 0) && (board[5] == 2) && (board[8] == 2) ) { board[2] = 2; return; } else if ( (board[2] == 2) && (board[5] == 0) && (board[8] == 2) ) { board[5] = 2; return; } else if ( (board[2] == 2) && (board[5] == 2) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[0] == 0) && (board[4] == 2) && (board[8] == 2) ) { board[0] = 2; return; } else if ( (board[0] == 2) && (board[4] == 0) && (board[8] == 2) ) { board[4] = 2; return; } else if ( (board[0] == 2) && (board[4] == 2) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[2] == 0) && (board[4] == 2) && (board[6] == 2) ) { board[2] = 2; return; } else if ( (board[2] == 2) && (board[4] == 0) && (board[6] == 2) ) { board[4] = 2; return; } else if ( (board[2] == 2) && (board[4] == 2) && (board[6] == 0) ) { board[6] = 2; return; } /* check to see if a blocking move is needed */ /* only 8 possible rows, 3 checks per row */ if ( (board[0] == 1) && (board[1] == 1) && (board[2] == 0) ) { board[2] = 2; return; } else if ( (board[0] == 1) && (board[1] == 0) && (board[2] == 1) ) { board[1] = 2; return; } else if ( (board[0] == 0) && (board[1] == 1) && (board[2] == 1) ) { board[0] = 2; return; } else if ( (board[3] == 0) && (board[4] == 1) && (board[5] == 1) ) { board[3] = 2; return; } else if ( (board[3] == 1) && (board[4] == 0) && (board[5] == 1) ) { board[4] = 2; return; } else if ( (board[3] == 1) && (board[4] == 1) && (board[5] == 0) ) { board[5] = 2; return; } else if ( (board[6] == 0) && (board[7] == 1) && (board[8] == 1) ) { board[6] = 2; return; } else if ( (board[6] == 1) && (board[7] == 0) && (board[8] == 1) ) { board[7] = 2; return; } else if ( (board[6] == 1) && (board[7] == 1) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[0] == 0) && (board[3] == 1) && (board[6] == 1) ) { board[0] = 2; return; } else if ( (board[0] == 1) && (board[3] == 0) && (board[6] == 1) ) { board[3] = 2; return; } else if ( (board[0] == 1) && (board[3] == 1) && (board[6] == 0) ) { board[6] = 2; return; } else if ( (board[1] == 0) && (board[4] == 1) && (board[7] == 1) ) { board[1] = 2; return; } else if ( (board[1] == 1) && (board[4] == 0) && (board[7] == 1) ) { board[4] = 2; return; } else if ( (board[1] == 1) && (board[4] == 1) && (board[7] == 0) ) { board[7] = 2; return; } else if ( (board[2] == 0) && (board[5] == 1) && (board[8] == 1) ) { board[2] = 2; return; } else if ( (board[2] == 1) && (board[5] == 0) && (board[8] == 1) ) { board[5] = 2; return; } else if ( (board[2] == 1) && (board[5] == 1) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[0] == 0) && (board[4] == 1) && (board[8] == 1) ) { board[0] = 2; return; } else if ( (board[0] == 1) && (board[4] == 0) && (board[8] == 1) ) { board[4] = 2; return; } else if ( (board[0] == 1) && (board[4] == 1) && (board[8] == 0) ) { board[8] = 2; return; } else if ( (board[2] == 0) && (board[4] == 1) && (board[6] == 1) ) { board[2] = 2; return; } else if ( (board[2] == 1) && (board[4] == 0) && (board[6] == 1) ) { board[4] = 2; return; } else if ( (board[2] == 1) && (board[4] == 1) && (board[6] == 0) ) { board[6] = 2; return; } else { if (board[4] == 0) { board[4] = 2; return; } if (board[0] == 1) { if (board[8] == 0) { board[8] = 2; return; } else if (board[2] == 0) { board[2] = 2; return; } else if (board[6] == 0) { board[6] = 2; return; } } if (board[8] == 1) { if (board[0] == 0) { board[0] = 2; return; } else if (board[2] == 0) { board[2] = 2; return; } else if (board[6] == 0) { board[6] = 2; return; } } if (board[2] == 1) { if (board[6] == 0) { board[6] = 2; return; } else if (board[0] == 0) { board[0] = 2; return; } else if (board[8] == 0) { board[8] = 2; return; } } if (board[6] == 1) { if (board[2] == 0) { board[2] = 2; return; } else if (board[0] == 0) { board[0] = 2; return; } else if (board[8] == 0) { board[8] = 2; return; } } if (board[0] == 1) { if (board[1] == 0) { board[1] = 2; return; } if (board[3] == 0) { board[3] = 2; return; } } if (board[1] == 1) { if (board[0] == 0) { board[0] = 2; return; } if (board[2] == 0) { board[2] = 2; return; } } if (board[2] == 1) { if (board[5] == 0) { board[5] = 2; return; } if (board[1] == 0) { board[1] = 2; return; } } if (board[3] == 1) { if (board[0] == 0) { board[0] = 2; return; } if (board[6] == 0) { board[6] = 2; return; } } if (board[5] == 1) { if (board[2] == 0) { board[2] = 2; return; } if (board[8] == 0) { board[8] = 2; return; } } if (board[6] == 1) { if (board[3] == 0) { board[3] = 2; return; } if (board[7] == 0) { board[7] = 2; return; } } if (board[7] == 1) { if (board[6] == 0) { board[6] = 2; return; } if (board[8] == 0) { board[8] = 2; return; } } if (board[8] == 1) { if (board[5] == 0) { board[5] = 2; return; } if (board[7] == 0) { board[7] = 2; return; } } if (board[0] == 0) { board[0] = 2; return; } if (board[2] == 0) { board[2] = 2; return; } if (board[6] == 0) { board[6] = 2; return; } if (board[8] == 0) { board[8] = 2; return; } }}function checkdraw() { var i,drawsum; drawsum = 0; for (i=0; i < 9; i++) { if (board[i] != 0) { drawsum++; } } if (drawsum == 9) { return 1 } else return 0;}function checkwin( y ) { if ( (board[0] == y) && (board[1] == y) && (board[2] == y) ) { return 1; } else if ( (board[3] == y) && (board[4] == y) && (board[5] == y) ) { return 1; } else if ( (board[6] == y) && (board[7] == y) && (board[8] == y) ) { return 1; } else if ( (board[0] == y) && (board[3] == y) && (board[6] == y) ) { return 1; } else if ( (board[1] == y) && (board[4] == y) && (board[7] == y) ) { return 1; } else if ( (board[2] == y) && (board[5] == y) && (board[8] == y) ) { return 1; } else if ( (board[0] == y) && (board[4] == y) && (board[8] == y) ) { return 1; } else if ( (board[2] == y) && (board[4] == y) && (board[6] == y) ) { return 1; } else return 0;} Welcome to Trick Tac Toe! Try to get your three creatures in a row(either horizontally, vertically, or diagonally) before Nightmare Ned doeswith his three green bats. Begin playing by clicking on a box. Now it's Nightmare Ned's turn. Continue playinguntil one of you gets three in a row. Try your luck at another game whenyou're done, or enter at any time by clicking on the Dare to Enter link. three src="http://www.yahoo.com/promotions/halloween97/blank.gif" width=72 height=45> if(window.yzq_p==null)document.write("");if(window.yzq_p)yzq_p('P=_YeMT9j8alfBGMUDfDjXWgQ4Q81gmEitQ2AABrjK&T=13skp062b%2fX%3d1219314528%2fE%3d2716144%2fR%3dyahoo_top%2fK%3d5%2fV%3d1.1%2fW%3dJ%2fY%3dYAHOO%2fF%3d229942079%2fS%3d1%2fJ%3d576AFCD8');if(window.yzq_s)yzq_s();
 

Logic

puzzle--Compete

against

the

computer

to

get

three

bones

in

a

row.

http://rc.yahoo.com/promotions/halloween97/trick.html

Trick Tac Toe 2008 August

dvd rental

dvd


Logic puzzle--Compete against the computer to get three bones in a row.

Rules




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